Roblox

What you get with Rose

Rose sits outside the game, no injection, just a clean overlay and a menu you can tune for whatever you are playing.

  • 300+ features
  • External loader
  • Lifetime license
  • 20+ game profiles

Overview

Most stuff works on any Roblox game, listed titles get extra hooks so aim and ESP stay accurate in that place.

  • Built to stay outside

    Reads and writes memory from your desktop, external menu, configs, and keybinds, no client injection.

    • External architecture
    • Glass menu
    • Config profiles
    • Stream proof
  • Side tools

    Dex Explorer, Script Output, Player List, and Keybind HUD open from the appbar and remember size between sessions.

    • Dex Explorer
    • Script Output
    • Player List
    • ESP preview
  • Shared wallcheck

    One visibility system for combat and ESP, team, FOV, KO, gun checks, plus different colors for visible vs hidden targets.

Combat

Aim help, silent shots, trigger fire, and hit feedback, each with its own keybinds and FOV.

  • Aim suite

    Camera aim on most games, mouse-input aim on shooters that need it, silent and magic bullet modes when you want hits without moving view.

    • Aimbot
    • Silent Aim
    • Advanced Silent
    • Magic Bullet
  • Triggerbot

    Fires when your crosshair lands on a valid target, delay, FOV limit, and the same team or wall checks as aimbot.

  • Hitbox expander

    Bigger enemy hitboxes when you want easier connections, with team, knock, and enemies-only filters.

  • Hit feedback

    Know when you connect without staring at the kill feed.

    • Hit sounds
    • Hit logs
    • Hit tracers
    • Hit ghosts

Visuals

Player ESP on the overlay, toggle each element and pick colors without restarting.

  • Player ESP

    Boxes, names, distance, tools, skeleton, chams, and health, each toggle is independent.

    • Box ESP
    • Name & distance
    • Skeleton
    • Chams
    • Engine chams
    • Health bar
  • Overlays

    Extra reads on top of ESP when you want more situational info.

    • Tracers
    • Crosshair
    • Radar
    • Sonar
    • Screen arrows
  • Filters & style

    Team, death, and KO checks, wallcheck colors, distance limit, fonts, outlines, and ESP effects.

World

Lighting and atmosphere from memory writes, client-side only, your screen, your look.

  • World tweaks

    Fullbright, custom time, fog, bloom, blur, sun rays, and water settings when the map is too dark or too flat.

    • Brightness
    • Fullbright
    • Clock time
    • Fog
    • Bloom & blur
    • Sun rays
    • Water

Movement

Speed, flight, and traversal with keybinds and mode selectors per feature.

  • Character movement

    WalkSpeed, CFrame, or Velocity modes where it matters, plus jump, gravity, infinite jump, float, bhop, fly, and noclip.

    • Walk speed
    • Jump power
    • Gravity
    • Fly
    • Noclip
    • Infinite jump
  • Camera

    Force third person distance or override FOV when the default view feels too tight.

Exploits

Network and character tricks for advanced setups, use your head in ranked or serious games.

  • Exploit kit

    Spinbot, desync with visualizer, void hide, local freeze, tickrate, and orbit around your current aim target.

    • Spinbot
    • Desync
    • Void hide
    • Orbit
    • Tickrate

Client

Avatar and QoL tweaks that only change what you see locally.

  • Character & avatar

    Anti fling when someone tries to yeet you, headless or Korblox looks, animation and emote swaps, Da Hood skin changer.

    • Anti fling
    • Headless
    • Korblox
    • Animations
    • Skin changer

Scripting

Lua 5.4 on a worker thread, not Luau, not an injector, executor scripts need a rewrite, full API reference below.

  • LuaVM engine

    Built-in editor, Script Output, drawing library, world-to-screen, and a Rose table to toggle features from code.

    • Lua 5.4
    • Script editor
    • Drawing API
    • Rose API
  • Tools for scripters

    HTTP, sandboxed files, input and clipboard helpers, plus bytecode dump and decompile for LocalScripts.

    • HTTP
    • File sandbox
    • Input API
    • Decompiler

Game support

Universal mode covers most experiences, Rose loads a profile automatically when it recognizes one of these places.

  • Supported games

    Dedicated collectors, team filters, and mouse-input aim where the game needs it.

    • Universal, most Roblox games
    • Phantom Forces
    • BloxStrike
    • Apocalypse Rising 2
    • Fallen Survival
    • Overkill
    • Deadline
    • Rivals
    • Bad Business
    • Aftermath
    • Frontlines
    • Blackhawk Rescue Mission 5
    • The Wild West
    • Riotfall
    • Lone Survival
    • Hypershot
    • Trident Survival
    • Operation One
    • Blade Ball
    • Arsenal
    • Murder Mystery 2
    • Da Hood
  • Game extras

    Extra toggles that only show up when you are in a supported place.

    • Blade Ball parry
    • Arsenal mods
    • MM2 role ESP
    • Da Hood skins

Utilities

Configs, HUD widgets, and menu options around the core tabs.

  • Profiles & HUD

    Save full configs, mark friends and enemies on the player list, watermark, keybind list, keystrokes, and Discord presence.

    • Configs
    • Player list
    • Watermark
    • Keybind HUD
    • Stream proof
  • System & models

    Cache workspace models and NPCs for ESP, custom model paths, menu scale, VSync, fast launch, and appearance presets.

Ready to try it? One payment, lifetime access, key by email after checkout.

Get Rose

LuaVM docs

External Lua 5.4 on its own thread, scripts talk to game memory through Rose and draw on the overlay, this is not Luau and not an injector.

  • Lua 5.4
  • External
  • Drawing API
  • Rose API

Not a normal executor. Instance calls go through Rose, live signals include RunService and UserInputService, remotes and ChildAdded need polling with wait().

How to run

Open the Script tab, paste code, hit Execute, output goes to Script Output on the appbar, long loops need a kill switch like iskeypressed("end").

Always yield in loops. A tight loop with no wait() freezes scripting until you restart Rose.

Environment

Standard Lua 5.4 libs plus Rose helpers, print and warn go to Script Output, identifyexecutor returns Rose, typeof handles userdata, getgenv is your script globals.

Vector3, Vector2, Color3, and CFrame are userdata with constructors, timing uses wait, spawn, and task.*, screen helpers include WorldToScreen, GetScreenSize, and synthetic mouse or keyboard input.

Instances

game, workspace, and Players are live refs, properties read and write through memory, Instance.new uses the call gate.

MethodWhat it does
:GetChildren() / :GetDescendants()Children or full subtree.
:FindFirstChild(name)Named child, or nil.
:GetService(name)Players, RunService, and other services.
:GetAttribute / :SetAttributeInstance attributes via the gate.

RunService and UserInputService signals connect normally, engine events like remotes or PlayerAdded are stubs, poll them instead.

Drawing

Drawing.new(type) creates overlay shapes aligned with built-in ESP, types are Line, Text, Circle, Square, Triangle, and Quad, clean up with :Remove() or Drawing.clear().

Rose API

The Rose table mirrors menu toggles, nested tables for Aimbot, Silent, Triggerbot, ESP, and Movement, Rose.GetTarget() returns the current aim or silent target.

UI builds overlay windows with tabs, toggles, sliders, dropdowns, and buttons when you want a custom panel in Lua.

HTTP, files & tools

request and HttpGet for web calls, sandboxed readfile / writefile in the scripts folder, getscripts and decompile for LocalScripts, unsafe memory and remotes need the Allow unsafe scripts toggle in menu.